Description
DEVELOPED BY ANABELLE BAUMANN AND GEORGE SIMONS
diversiDARE focuses on critical areas of culture that have been largely been avoided in meetings, collaboration, professional engagement in education, training, research and serious conversation. There appears to be a fear leading to inability or unwillingness to discuss the cultural values, perspectives and practices that are among the most critical factors in the stories we live by personally and organizationally, and which shape our worlds of politics, religion, social structures, economics, ecology, humor, and healthcare. diversiDARE uses gamification to create a safe space for stepping into these “touchy and untouchable” areas and, in doing so, helps us look to establishing strategies and means for the continued exploration of the topics, and expanding engagement in these touchy cultural areas.






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