Life is full of choices, and choices have consequences. The choices we make are usually based on what we expect their consequences to be, whether they will deliver what we desire or fail to do so. Even under the best of circumstances, we can't be sure that our chosen paths will lead us to where we want to go, so it is not surprising that unfamiliar contexts challenge our perception and reduce our certainties. Nonetheless, choose we must, as even not to choose is a choice. In the enigmatic wisdom of Yogi Berra, "When you come to a fork in the road, take it!"
Gaming gives us the opportunity to develop cultural competence by exploring choices in a safely constructed field of learning, and to learn from each other's successes and mistakes. Thus, we include a collection of diversiCHOICE cards in each of our diversophy® games that address behaviors in the workplace and social life that will likely occur in various cultural contexts and present for us the consequences of choices well or badly made.
Obviously, there are no perfectly correct choices, as people and contexts can differ both slightly and greatly. However, given what we know about statistically probable behavior in different cultures it is possible to have a best guess, always remembering that our choice of behavior is only just that, a best guess, and may have to be modified as we learn more about each other.
Image: What path to take?
Practica: Putting the accent on accents
In one of our first diversophy® games we posed the question illustrated above, which attempts to call attention to th...
Pedagogica: Accent-you-ate the positive
Recently, I was part of a semester course introduction to a general assembly of new students at a university where I ...
Politica: Women in intercultural professions
This post is a result of my curiosity, not scientific reflection, though perhaps it is an appeal for more serious res...